🚄 Released June 17, 2026

Denshattack!
Guide & Strategy Hub

Tony Hawk's Pro Skater × Japanese Trains — flip, grind, and grab your way
across post-apocalyptic Japan's train rooftops for the ultimate high score!

Get Started Trick List
🎮 PC / PS5 / Xbox / Switch 2 💿 Game Pass Day One 🏆 Metacritic 88

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Beginner's Guide

Master the basics of train tricking from zero

01

Movement — Race Across the Rooftops

Left stick / WASD to move across train rooftops. Hold RT / Shift to sprint — the faster you go, the higher you jump and the flashier your tricks.

02

Jumping & Air Time

A / Space to jump. Press again mid-air for a Kickflip. Jumping from the edge of a train car gives extra height — a key combo starter.

03

Grind — Slide the Rails

Jump from a train toward rails or guardrails and hold LT / Ctrl on landing to enter Grind state. Steer left/right to keep balance, press B / to hop off.

04

Grab — Catch Some Air

Press X / + a direction mid-air for different Grab tricks. Each direction combination produces a unique grab with its own score value.

05

Manual — Extend Your Combo

Tap LT + / Ctrl + S on landing to Manual (pop a wheelie and keep moving). This is THE core technique for extending combos.

💡 New Player Tip: Don't chase hard tricks yet. Build comfort with a Grind → Jump → Grab → Manual loop first, then gradually add more complex moves.

Characters

The colorful crew tearing through post-apocalyptic Japan

🦊

Ren / レン

The energetic protagonist. Well-balanced stats make him the ideal starter character. Excels at Kickflip variations.

All-Rounder ⭐⭐⭐
🎧

Miki / ミキ

DJ and street artist. Air Grab moves deal bonus damage, and her hang time is slightly longer than others.

Technician ⭐⭐⭐
💪

Goro / ゴロー

Former construction worker. Best Grind balance in the game; Manual lasts longer. Ideal for big maps and score farming.

Power ⭐⭐⭐
🐱

Neko / ネコ

Mysterious masked girl. Highest Speed stat and blistering sprint speed. Perfect for high-speed short combos.

Speed ⭐⭐⭐
🎸

Yoshie / ヨシエ

Chapter 1 boss and guitar gang leader. Unlockable after defeating her. Special tricks get a score bonus.

Boss Unlock ⭐⭐⭐
🔧

Hack / ハック

Mysterious train engineer. Excellent Manual and Revert stats allow the longest combo chains in the game.

Combo Master ⭐⭐⭐

Character Stats

Hidden performance data to help you pick the right character

Character Speed Air Balance Manual Special Best For
Ren 🦊 ⭐⭐⭐ ⭐⭐⭐ ⭐⭐⭐ ⭐⭐⭐ ⭐⭐⭐ Beginners, all-around
Miki 🎧 ⭐⭐ ⭐⭐⭐⭐ ⭐⭐⭐ ⭐⭐⭐ ⭐⭐⭐⭐ Air grab combos
Goro 💪 ⭐⭐ ⭐⭐ ⭐⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ ⭐⭐⭐ Long grind maps
Neko 🐱 ⭐⭐⭐⭐⭐ ⭐⭐⭐⭐ ⭐⭐ ⭐⭐ ⭐⭐⭐⭐ Speed runs
Yoshie 🎸 ⭐⭐⭐⭐ ⭐⭐⭐ ⭐⭐⭐ ⭐⭐⭐ ⭐⭐⭐⭐⭐ Special burst
Hack 🔧 ⭐⭐⭐ ⭐⭐⭐ ⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ ⭐⭐⭐ Limitless combos
🗺️ Stage Recommendations: Tokyo Ruins (small) → Ren / Neko | Shibuya Junction (large) → Goro | Rainbow Bridge (narrow) → Miki | Boss fight → Yoshie / Miki

Complete Trick List

Every move and its button input at a glance

Trick Name Type Input Base Score Notes
Kickflip Flip Air A 200 Basic flip, great combo starter
Heelflip Flip Air A + 350 Heel-side flip variation
Varial Kickflip Flip Air A + 400 Body varial + flip combo
Impossible Flip Air A×2 + 600 Board wraps around your foot
50-50 Grind Grind Jump to rail + Ctrl 300 Basic rail balance
Nose Grind Grind Grind + 450 Lift the tail while grinding
Tail Grind Grind Grind + 450 Lift the nose while grinding
Crooked Grind Grind Grind + / 550 Tilt the board sideways
Melon Grab Grab Air X 250 Grab the nose, classic
Indy Grab Grab Air X + 300 Grab the board's side
Mute Grab Grab Air X + 350 Front hand grabs the nose
Tail Grab Grab Air X + 280 Grab the tail
Manual Manual Land Ctrl + S 100 Pop a wheelie to keep moving
Nose Manual Manual Land Ctrl + W 150 Balance on the nose
Revert Special Grind land B 200 Grind → Manual link
Special Trick Special Full Special gauge + Y 2000+ High score multiplier move
🔥 Combo Formula: Jump → Grab → Land on Rail → Grind → Jump off → Flip → Manual → Repeat. Each move must link within the timing window or the combo drops.

Stations & Walkthrough

Every stage across post-apocalyptic Japan with clear tips

🏙️

Chapter 1 — Tokyo Ruins

Linear tutorial stage. Learn basic movement and Grind mechanics. 5 Spray Cans and 3 Film Rolls to collect.

Tip: Follow the train and perform tricks as you go. Watch your balance on the broken rails before the finish line.
📍 S Rank: 8,000 points in a single combo. Very easy.
Tutorial / Easy
🏪

Chapter 1-2 — Akihabara

Abandoned electronics district. Grind rails now branch — choose the high-risk high-reward upper route or the safe lower route.

Tip: Take the lower route first to learn the layout. One Spray Can sits atop the giant billboard on the upper path.
📍 S Rank: 15,000 points. Use Miki and chain grabs off the upper platforms.
Medium
🌆

Chapter 1-4 — Shibuya Junction

First open-world map with parallel rail lines. Great for practicing long Grind routes and cross-train combos.

Tip: Spend 10s observing — yellow trains run inner loop, blue trains outer loop. Outer loop gives longer Grind distance.
📍 S Rank: 35,000 points. Goro excels here with long Grind + Manual loops hitting 40k+.
Open Map / Medium
🌉

Chapter 1-6 — Rainbow Bridge

Tight rails with extreme length but difficult balance. The final gate before the Yoshie boss fight.

Tip: Strong wind in the middle section disrupts balance! Goro makes this much easier. Wait until the train reaches the bridge section for a wider surface.
📍 S Rank: 50,000 points. Goro's Manual duration is a huge advantage.
Hard
🎯

1-6-2 Trick Terminal

Yoshie boss arena. Collect all Spray Cans & Film Rolls to unlock the highest score route.

Tip: See Boss section below for full strategy.
📍 S Rank: 50,000+. You can score during the boss fight — keep doing tricks between dodges.
Boss Stage
🏯

Chapter 2 — Kyoto Corridor

A mix of historic architecture and industrial zones. New mechanics: Air Grind and Wall Grind significantly expand your options.

Tip: Wall Grind: approach a wall and press LT + direction. Immediately Manual on landing to keep your combo alive.
📍 S Rank: 80,000 points. Wall mechanics enable combos impossible on flat ground.
Medium-Hard
🗾

More stages coming soon…

Osaka, Nagoya and additional chapters planned, each with unique themes and mechanics.

Coming Soon
💡 Universal Stage Tip: Each stage has 3 goals — score target, full collectibles, and a hidden challenge. Clear the stage first, then come back for S rank and collectibles.

Combos & Scoring

How to rack up huge scores and earn S rank

🧮

Scoring

Each trick's base score × current combo multiplier. The longer your combo, the higher the multiplier (×2, ×3 … max ×10). Bailing or hitting an obstacle resets it to zero.

Core Mechanic

Ranks

Based on your single best combo score:
C < 5,000  |  B < 15,000  |  A < 50,000  |  S ≥ 50,000  |  SS ≥ 100,000

Aim for S+
🔥

Special Gauge

Build the gauge by doing tricks. When full, press Y for a Special Trick (2,000 base + multiplier). Best used at max combo multiplier for maximum damage.

Advanced
💎

Route Planning

Study the map's rail loops and design a circuit that hits multiple grind rails and jump pads. Top players chain 10+ moves in a single route.

Expert
🏆 S-Rank Combo Template: Grind (50-50) → Jump → Kickflip → Grind (Crooked) → Jump → Indy Grab → Manual → Nose Manual → Grind (Nose Grind) → Jump → Special Trick → Land. Practice this to hit 30k-50k, and over 100k with Special.

Collectibles Guide

Spray Can & Film Roll locations for each stage

🎨

Spray Can

5 per stage. Usually hidden on high platforms, at rail dead-ends, or on ledges reachable only via consecutive Grinds. Collecting them unlocks character color variants and graffiti.

🎞️

Film Roll

3 per stage, placed along specific routes. Some require a ×3 combo multiplier or higher to trigger collection. Full completion unlocks gallery concept art.

📍

Chapter 1 Quick Reference

Tokyo Ruins — Spray Cans: top of car 1 (1), ruins 2F right (2), tunnel entrance above (3), car 3 connector (4), jump pad right before finish (5). Film Rolls: behind starting point (1), bridge center-right (2), in front of boss door (3).

📍

Chapter 2 Quick Reference

Kyoto Corridor collectibles are spread across a complex 3D space. Run a pure collection route first without worrying about score, memorize the layout, then return for S rank.

Boss Strategy

Defeat each boss to unlock hidden content

🎸

Yoshie — Guitar Gang Leader Chapter 1 Final Boss

A Guitar Hero-inspired music-themed boss fight. Yoshie attacks with her guitar in rhythm — you must perform tricks to the beat to dodge and counterattack.

Phase 1 — Yoshie fires sonic waves. Watch for ground markers — jump + Grind to high platforms before they hit. Land 3 different Grab tricks to fill your Special gauge.
Phase 2 — Rails start moving and obstacles appear. Grind through rhythmically, dodge barriers, close in on Yoshie and hit her with a Special Trick.
Phase 3 — Final phase. Yoshie goes berserk with full-screen attacks. Land a 5-move combo chain + Special Trick finisher on ultra-narrow rails. Recommended: Miki or Goro.
Recommended Score 50,000+ Unlocks Yoshie as playable

Advanced Tips

Practical advice from high-score chasers

👀 Scout Before You Leap

Each stage gives 10 seconds of free observation time. Use it to plan your Grind route and collectible locations. Don't rush in.

🔄 Never Stop Moving

Always chain into Manual or Revert after landing. Standing still = combo over.

🎯 Collect First, Score Later

On your first playthrough, focus on finding Spray Cans & Film Rolls. Learn the terrain, then come back for S rank.

🎮 Switch Characters Per Stage

Ren for balanced routes, Miki for aerial grabs, Goro for long Grinds, Neko for high-speed short combos. Experiment!

📐 Angle Is Everything for Grinds

Land on rails at as close to parallel as possible. Jumping on at 90° almost guarantees failure.

🔊 Let the Music Guide You

BGM rhythm subtly syncs with the combo timing window. Move to the beat — especially during boss fights, it makes a real difference.

Frequently Asked Questions

Common questions from players

Q

What platforms is this on?

PC (Steam / Epic), PS5, Xbox Series X|S, Nintendo Switch 2. Xbox/PC versions are day-one Game Pass. Cross-save supported (account link required).

Q

Does it support English / other languages?

Steam version has full English UI and subtitles. Also supports Japanese, French, German, Spanish, Portuguese, Chinese, Korean, and more. Voice acting in English and Japanese.

Q

My combo keeps dropping — what's wrong?

Two common issues: ① Timing — you must link the next move within ~0.5s of landing. Use Manual as a bridge. ② Grind balance — tap left/right gently to correct tilt instead of holding a direction. Practice the Grind → Manual loop in Tokyo Ruins first.

Q

What do collectibles unlock?

Spray Cans (5/stage) — new character colors and graffiti patterns. Film Rolls (3/stage) — gallery concept art and behind-the-scenes content. Full completion also unlocks achievements/trophies.

Q

How do I unlock Yoshie? Any secret characters?

Defeat Chapter 1's final boss Yoshie to unlock her as a playable character. Other characters unlock through story progression. Currently 6 confirmed characters; DLC may add more.

Q

How do I use Special Tricks?

Build the yellow Special gauge by performing tricks. When full, press Y / to unleash it. Best used at ×6 combo multiplier or higher for 12,000+ burst damage.

Q

Is there a big difference between characters?

Noticeable but not game-breaking. Key differences: Speed (sprint pace), Balance (Grind stability), Manual Duration. Rule of thumb: open maps → Goro, aerial stages → Miki, time challenges → Neko.

Q

How long is the game?

Main story: ~8-12 hours. Full collection + all S ranks: ~20-30 hours. 100% achievements/Platinum: ~35-40 hours.